You are a shop owner in a fantasy land. Hire adventurers to go on missions for you as you train their abilities and equip them with gear from your store.  Challenge the Abyss for victory as you amass riches!

-Watch your adventurers-for-hire grow stronger as they complete missions , gain experience, and earn gold for you!

-Train the adventurers stats to increase their chances of victory. Train LUCK to increase their chance of bringing back items and equipment.

-As you craft an item you will unlock higher tiers of quality for that item. Equip these items to your adventurers to give them a better fighting chance.

-As you successfully complete each mission, you will unlock higher difficulty areas for greater rewards.

-Complete all three stages of the Abyss to defeat the Dark Lord and win!

Music from
"Thatched Villagers" by Kevin MacLeod (
License: CC BY (

GenreSimulation, Role Playing
Made withUnity
Tags2D, Fantasy, Singleplayer
Average sessionAbout a half-hour

Development log


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Solid game. Coins need more use though. I never ran out of coins on any of my runs. I think that the shop aspect of the game could do with some work too. The skills also felt useless. Other than that, the game was great. Keep it up.

 I had the same concern when play testing, where I ended up with mass amounts of coin towards the end. I feel like my lack of solid direction with the game from the start made it harder to balance the overall gameplay. The skills all weigh the same as far as making each adventurer stronger too, they’re just named different. That’s why they feel lackluster.  Thanks for your feedback, and I’m glad you enjoyed playing my game. 


........needs a save and load feature, seriously, i had to stop earlier today and when i reload it i have to start over. other than that it does seem quite good.

Thanks. Yes! I agree that I need to make a save feature. I’ll be working on this in the near future. 

Cool game , It would be great if you added more levels and items . Keep up the Good work :)


Thank you. I’m glad you like it. I had planned on launching with a few more areas. Without a current way to save progress between play sessions though, I opted for a winning scenario to happen a little sooner.